Post by shutN on Jul 1, 2011 12:41:59 GMT -6
General Information
Name: Franc Condon
Nickname: The Crowned Con
Bounty: 0
Gender: Male
Age: 19
Race: Human
Occupation: Pirate
Position/Rank: Captain
Birthmarks/Scars: Scars, as deep as they are ugly, run down his back, as if something was chasing them. His past, perhaps.
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Pysche Information
Likes:
- Money
- Beli
- Paper with monetary value
- Fools
- Freedom
- The "Free World"
- His 'belongings'
- Dreams
- Parlor Tricks (Magic)
- Gambling
Dislikes:
- The World Government
- The Marines
- Spending/Losing Money
- Anything and anyone that endangers his property; property which includes his crew.
Personality: Franc is curious. Franc is cheerful. Franc is a greedy, arrogant kleptomaniac with little to no common sense or empathy. He'll steal your pants, try them on, and leave you naked: all because you just had to take that bath and leave your clothes unattended and up for grabs. In other words, he's dumb, but not stupid. It's the skinny, the flip, the flop, the rough package that is Franc Condon.
C u r i o u s
The world, to him, is an amazing playground. Everything, from boats to indoor plumbing is new and exciting. It's an experience, a memory he was left out of in prison. As such, if something peaks his interest (and it will) he'll drop everything he's doing to 'check it out'. These treks can last minutes, days, and even weeks if said curiosity snowballs into a full blown adventure of sights and sounds. More often than not, he'll end up lost as a result.
Franc is a tourist. His eyes are the clicking camera and his cape is the bright and colorful tropical shirt. All he needs now is a hat to complete the ensemble. Bling~ That crown will do nicely.
C h e e r f u l
Smile, smile, the world is grand. Smile, smile, frowns are for those on land. Franc smiles. A lot. He exudes happy. He gives off an aura of cheer. Even when he's robbing you of your last beli, leaving you nothing but the cliched barrel with straps to cover your indecency and shame. It's almost infectious: him, having fun with everything, and he tries so hard to get his crew in on it. As if dragging them to a manhole and pointing at it enthusiastically will somehow make it magical to them.
G r e e d y / A r r o g a n t / K l e p t o
Money equals freedom. Money equals happiness. Money makes the world go round, and if there's anything Franc likes, it's a world that spins. No-Island has taught him the value of money and the value of strength. With it, you could buy loyalty. With it, you could even buy your own freedom, or the freedom of others. Everything has a price tag. Everything has a value, and if there's anything Franc wants, it's everything. Greed drives him forward, it fuels his actions and carries him to the top, to the throne of the Pirate King.
Arrogance, or confidence? The line blurs for Franc. He's so self-assured, it leaves a bad taste in your mouth. The way he carries on, as if these goals of his aren't possibilities, but eventualities. Might happen? Try will. He will be the Pirate King. He will find One Piece. He will kick your ass. And he will own a solid gold toilet. He's got a list of these things, and it just keeps getting bigger as the days get longer.
Remember that pants comment? Years back, in the beginning of the personality? He stuffed them into 'himself'. The pants. Franc takes things. He picks them up and shoves them in. His devil fruit power is the biggest enabler alive. Something shiny? Valuable? Or just plain cool? Goodbye! Plop! In it goes, into the endless void that is Franc. Only to be pulled out again when the need arises. Which could amount to little more than, "Look what I 'found'!"
Biography:
No-Island. It was a prison island, an island of the damned, a stain on North Blue where the Forgotten lived. Franc Condon was born and raised on this island, as a prisoner. Why? To serve his great, great grandfather's four-hundred consecutive year sentence, like his father and grandfather before him. Just born and he was already a convicted pirate. No-Island was populated by prisoners who inherited their parent's crimes. Crimes so great, so ghastly in the eyes of the World Government, that death didn't pardon them. Instead, they were carried on to their offspring, until such a day that it was served, in full. Franc had about two-hundred years left, so he had more than enough time to become acquainted with No-Island and its way of life.
It was an island, it was like any other stretch of land that populated the Blues. Only it was filled with prisoners and Marines. Other than that, it was pretty normal. It had shops, sort of. It had bars, kind of. It had lots and lots of people. Hundreds of years have shaped the island into its own isolated community. A community that valued strength, money, and the ability to have both. Another interesting facet was the inmate numbers. The prison originally started with 200 prisoners. As such, they were numbered appropriately, 1 to 200. These 'numbers' didn't change, despite the growing population. On No-Island, to inherent a number was a Forgotten's right of passage. It marked not only the transition from child to adult, but a person's clan, or family. To display the number was the head of the clan's right and duty. At the age of 13, Franc inherited the number 4. At the age of 17 he earned the right to display it on his back, as the head of the clan.
No-Island valued money. It also valued strength. As such, either one was an acceptable form of currency. Every time you approached a merchant or sought someone's services, you'd be asked whether you wanted to pay for it, or fight for it. Franc, being Franc, always opted for the latter, despite the gamble of losing all of his money should he lose. Tournaments were another big thing on No-Island, and were widely anticipated contests to determine who was the strongest. After years of participating, "Fighting Franc" became "The Crowned Con," marking him the winner.
Isolated as they were, stories of the Pirate Kings and their exploits amazed Franc throughout his childhood. He and the other children would often play pirates, with Franc usually muscling his way to the lead role, as Pirate King. While the others outgrew these playful antics over the years, Franc did not. Play simply gave way to plan, and Franc had big, big plans for when he got out. He just had to escape; nothing major. For years he tried to escape No-Island, and for years he kept getting caught. Disguise himself as a barrel and sneak aboard a Marine ship? Found and promptly tossed on his keg. Tunnel under the island? Almost drowned. Swim? Well, pretty much the same as the tunnel, with the added bonus of being shot at. With every new attempt, the schemes got wilder and stranger, earning Franc a reputation as "Run-Away Con"; the first of many titles.
It wasn't until he was nineteen that he pulled of the greatest escape. An escape so crazy, so elaborate that it cost him every beli he had. But it worked, and the boy was forever remembered as, "Freedom Franc."
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Combat Information
Weapon: Punchy and Fisty (Left and right fist, respectively) and pretty much anything that can be held and waved, dangerously, in an opponent's direction, or shot out of his body at high speeds.
Fighting Style: Franc is reliant on his devil fruit, to a degree. He uses it to arm himself, create openings, or just do all the dirty work for him. Pre-devil fruit he used an unrestricted style. A style by the name of, "Open World." The world is his weapon, and he uses it with reckless abandon. Chairs? Swords? Sinks? If it's around him and can be picked up, you can bet he'll use it as a weapon. Post-devil fruit, nothing has changed, save for the fact that Open World just got a little more open, with his insides serving as an endless armory.
Fighting Style Weakness: While not one to shy away from punching, bare-handed, Franc is reliant on his surroundings to make the most of his abilities. He needs objects, he needs stuff and things to truly shine. Without a room, without a city, without a whole lot of anything, he'd be left standing there, holding a chair. Which just looks silly.
Devil Fruit: Zaiko Zaiko (Stockpile, Stockpile) Fruit [Comforted by the fact Blame had to die for this fruit to be up for grabs]
Devil Fruit Type: Paramecia
Devil Fruit Ability: This fruit gives the user the ability to store a seemingly limitless number of items in his or her body; a body that connects to a pocket dimension of sorts, where items can be sorted and acquired, and pushed out or launched at-will. In other words, what goes it can come out, at the user's discretion. To give an example of the uses of this fruit and possible combat applications: a cannon juts out from the user's chest. Just the barrel. It then fires and retreats back to the safety of the 'pocket world'.
Devil Fruit Weakness: Items are limited to in-animate ones. People and animals cannot be inserted into the devil fruit user. Size is another limiting factor, as the portal of entry is only as big as the person who acquired the ability. That is to say, the user cannot fit anything wider or taller than him or herself. So no ships or houses.
Devil Fruit Techniques:
- Battle Franc - A fighting form in which cannons and guns jut out of Franc from various surfaces, ranging from his chest to his palms. Said weapons can be fired from this...awkward position.
- Endless Armory - Weapons and objects keep popping out, only to be grabbed and used in rapid succession.
Special Techniques:
- Everything...and the kitchen sink! - Franc piles it on, literally. A steady, destructive stream of 'stuff' shoots out of him and into and on top of his opponent.